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Thread Statistics | Show CCP posts - 2 post(s) |

Hypercake Mix
Magical Rainbow Bakery
56
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Posted - 2012.10.09 00:41:00 -
[1] - Quote
Have npc pirates booby trap roids the same way the ones in missions are trapped. Blows up big and hard. Find them with Survey Scanner. Set them off with long range guns from a distance to disarm.
Have ice hollow out, but not disappear. Continuing to mine the same ice chunk will have diminishing returns on yield. The diminishing returns will fade slowly only when all ice harvesters stop mining that chunk. Also use Survey Scanner to determine the ice that are on DR.
Make Concord tankable again. Make it so Concord could be "busy dealing with larger threat to safety" busy fighting some player pirate battleships. Maybe give them that increasing damage mechanic that was thrown around with gate guns. Maybe even drop a celestial beacon for other players to warp to so they can interfere with either side. |

Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:42:00 -
[2] - Quote
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Hypercake Mix
Magical Rainbow Bakery
56
|
Posted - 2012.10.09 00:51:00 -
[3] - Quote
Vertisce Soritenshi wrote:... Now miners stand a chance where they had little before... The wrong miners were given that chance. Hulk pilots should have gotten that extra tank Mackinaws got so they can better weather smartbombs and stealth bombers. |

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 03:27:00 -
[4] - Quote
Darth Gustav wrote:You know ice comes in one block at a time, right?
How do you diminish "one" without depleting the ice?
I'm unaware of integers between one and zero. Shows you how often I mine ice. Could make cycles not give ice and put one of those silent messages in the middle of the screen saying something like "Your last Ice Harvester cycle failed to find suitable ice." or something |

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 08:37:00 -
[5] - Quote
IMO, More risk in high-sec is fine as long as it can be mitigated in a simple and careful way. Like using the Survey Scanner and Cargo scanner to check if asteroids and cans are rigged with booby traps or not. Then perhaps gankers could take advantage of the foolish pilots who let a simple trap blow their shields off.
I mean, last time I checked, there were booby-trapped roids in level 4 missions. |

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 09:09:00 -
[6] - Quote
Pipa Porto wrote:Like using the D-Scan to look for flocks of Destroyers incoming? Combining a relatively low-action activity such as mining with a relatively high-attention counter-measure such as spamming D-scan? That's what leads people into questioning why they're mining and then they go to level 4 missions or quit. That sort of mining sucks to do, no matter how high mineral prices are. |

Hypercake Mix
Magical Rainbow Bakery
57
|
Posted - 2012.10.09 11:54:00 -
[7] - Quote
Pipa Porto wrote:You asked for a simple (pressing a button), careful (guaranteed safety) method of keeping safe.
If that doesn't suit you, then Fit a Tank. Tanking a Hulk made it unprofitable to gank you, but cost you one or both of your low slots (depending on paranoia level). If you want to complain about "they'll bring more ships" find me the killmail a brick tanked Hulk that was Suicide Ganked. You missed the high-attention part. D-scan makes sense in a tense combat-rich environment where hitting that scan button can flow naturally into the rhythm. D-scan spam in mining is like attentively taking notes on watching paint dry.
And fitting and flying Hulks in that manner didn't suit me. When that crap was happening, I sold my Hulk, bought a Gila, and lived easily off my surplus. After barge changes, I bought a Skiff, AB fit it, and now I mine for replacement drones, ammo, and whatever when I feel like it, blazing around at 700m/s kiting around my own mining drones because I can. |
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